Copyright ESREA-ReNAdET 2019-2020
Background The PITCH project (Promoting and Implementing Training on entrepreneurship, innovation and Creativity in Higher education) aims at developing innovative teaching and learning approaches for entrepreneurship, creativity and innovation education in Higher Education. PITCH is based on a series of high-quality predecessor projects in the domain of entrepreneurship education (e.g. EDUCCKATE, PROMOTE, REBUS, and with it the EntreComp framework) and in the methodological field of competence oriented learning and validation (VITA, VILMA, PROMOTE, REVEAL). PITCH additionally scans other available offers of European entrepreneurial education programmes and competence frameworks in order to identify interfaces of (and connectivity to) the future PITCH modules and courses. So far the project partners have managed to deliver the first Intelectual Output (IO1) despite the effects of the COVID19 pandemic that eventually posed some challenges in organising and conducting field research. The first stage of this output consists of the identification, analysis and in-depth description of available approaches in European study programmes and IT-supported validation, assessment and evidencing solutions for competences related to entrepreneurship education with a special focus on creativity and innovation. For this purpose, a comprehensive desk research was combined with expert interviews of informal/non-formal pioneer projects of HEIs to inquire about innovative approaches and projects. In a second stage the research focused on existing certification systems for entrepreneurship, creativity and innovation competences and approaches, and if and how they can be integrated in HE. The outcomes are the basis for a repository of available tools, describing their purposes and functionalities, technical properties, performance parameters and standardised IT interfaces. The framework The project started with an intense desk research to collect data and information about:
Roadmap Stocktaking in the PITCH project The process
Each project partner carried out a part of the analysis in its educational domain in the respective field of expertise, most of them together with associated partners. The analysis was done in a combination of quantitative and qualitative research following the principles of action research. Guiding questions of the surveys were (among others):
1. Needs analysis – planning phase In the first phase a sound research design was set up. The coordinating institution (UDE) set up a proposal for the three research components (desk research pattern, online questionnaire draft and interview questions and related report patterns), which will be discussed and substantiated by the partner team together with the timing of the research phase. 2. Research phase and report compilation Research included the topics described above. The desk research identified the relevant stakeholders and approaches related to the topics. The desk research (carried out by all partners except blinc eG on national and European level) and the concluding desk research report (>30 pages in EN) provides the basis for an online survey sent out after an announcement in the relevant media. This is currently analysed and it will be combined with expert interviews which will add more qualitative data input to the quantitative online survey. The result A formatted version of the report will be produced very soon and will serve as additional dissemination tool for the project as well as for HEI which will adapt the PITCH approach. The report will be made freely available as a component of the PITCH Implementation Strategy (O7) where all the main outputs of the project will be collected. It will represent an updated overview of the most innovative practices in the field and a relevant resource for those who want to know the state of the art in this context. More information on the PITCH project and its results is also available at the project's website.
0 Comments
Leave a Reply. |
Archives
August 2023
Categories |